Dear devs, please bake your skinned meshes.
The Iron Cloud » Devlog
As the game ascends to version 1.1.4, I am glad to announce, that a huge lag causing problem has been sniffed out, and is being worked on.
The problem is Skinned Mesh Renderer component offered by Unity Engine. It turns out, that it takes alot of overhead and should be used very few times per scene. The scene in the game contained a whopping 50 humanoid objects, which had about 10 child objects each, with this component. In this update, most of these skinned mesh renderers were baked in to standard mesh renderers using a custom editor script.
Browser gameplay has improved significantly since, however is still laggy and yet to be optimized even further. Downloading is still preferable.
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The Iron Cloud
You will rain today.
Status | Released |
Author | noctacorpus |
Genre | Interactive Fiction, Adventure |
Tags | 3D, Dystopian, First-Person, Horror, Multiple Endings, Psychological Horror, Short, Unity |
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